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Take-Two vs EA: GTA 6, Mobile Growth Shift Industry Odds

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By Tech Icons
8:34 pm
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Image credits: Rockstar Games / Grand Theft Auto VI

Gaming industry stocks diverge as Take-Two’s GTA 6 and mobile revenue growth outpace Electronic Arts’ franchise performance

Key Takeaways

  • Wells Fargo initiates contrasting ratings: Overweight on Take-Two Interactive with $265 price target versus Equal Weight on Electronic Arts with $168 target, signaling divergent growth prospects in gaming sector
  • GTA 6 projected to sell 50 million units in first year: Wells Fargo estimates significantly outpace GTA 5’s 32 million debut, with Take-Two expecting record bookings of $5.9-6.0 billion in fiscal 2027
  • Mobile gaming drives Take-Two growth at 51-53% of bookings: Surpasses console revenue while recurrent consumer spending reaches 77% of total bookings, highlighting successful live-service monetization

Introduction

Wells Fargo has drawn a clear line between gaming industry winners and laggards, initiating coverage with sharply different outlooks for two major publishers. The firm assigns Take-Two Interactive an Overweight rating with a $265 price target while giving Electronic Arts a more cautious Equal Weight rating at $168.

The divergent ratings reflect fundamental differences in franchise strength and upcoming catalysts. Take-Two benefits from the highly anticipated Grand Theft Auto 6 launch, while Electronic Arts faces uncertainty around Battlefield 6 reception and lingering negative sentiment from previous releases.

Key Developments

Wells Fargo analyst Alec Brondolo estimates Electronic Arts will sell approximately 13 million Battlefield 6 units in fiscal 2026, calling this guidance “prudent but not overly conservative.” The firm identifies two major near-term catalysts: the Battlefield launch in fiscal Q3 2026 and World Cup content in fiscal Q1 2027.

For Take-Two, analysts project GTA 6 will achieve 50 million first-year sales, substantially exceeding GTA 5’s 32 million debut performance. Wells Fargo attributes this optimism to greater brand awareness, reduced competition, and significant pent-up consumer demand.

The coverage initiation represents Wells Fargo’s first formal ratings on both companies, with analyst Conor Fitzgerald leading the Electronic Arts assessment. According to Investing.com, the firm highlighted these major upcoming catalysts as key differentiators.

Image credits: Rockstar Games / Grand Theft Auto VI

Market Impact

Electronic Arts shares closed at $151.68, with Wells Fargo’s $168 target implying 11.15% upside potential. The consensus recommendation from 30 brokerage firms currently stands at 2.3, indicating “Outperform” status with price targets ranging from $127 to $210.

Take-Two shares declined 2% following its Q4 2025 earnings report despite strong operational metrics. The sell-off occurred primarily due to substantial non-cash impairment charges totaling $3.55 billion in goodwill write-downs.

Wells Fargo’s $265 Take-Two price target assumes peak free cash flow in 2028 with a 25x multiple, aligning valuation with media peers Netflix and Disney. This premium valuation reflects confidence in the company’s franchise portfolio and monetization capabilities.

Strategic Insights

Take-Two’s mobile gaming transformation stands as a key competitive advantage. Mobile revenue now accounts for 51-53% of total net bookings, outpacing console at 39-41% and PC at 8-9%. This shift demonstrates successful integration of the Zynga acquisition and focus on “forever franchises.”

Recurrent consumer spending has become Take-Two’s dominant revenue stream at 77% of total bookings. This high percentage indicates effective live-service monetization and reduces dependence on traditional game sales cycles.

Electronic Arts faces steeper monetization challenges, particularly in live services. Wells Fargo notes Call of Duty generates approximately $1.3 billion annually in microtransactions compared to Battlefield’s modest performance, representing “a steep hill to climb” for EA’s competitive positioning.

Image credits: Call of Duty®: Warzone

Expert Opinions and Data

Wells Fargo’s Brondolo explains the Electronic Arts rating methodology: “Our price target implies 18x FY2028 FCF per share of $9.31; EA has traded at an average P / FY+2 FCF multiple of 18x from 2019 through 2025.” The valuation reflects historical trading patterns rather than growth acceleration expectations.

Take-Two reported total net bookings of $5.65 billion for fiscal 2025, representing 6% year-over-year growth. Q4 bookings increased 17% to $1.58 billion with revenues up 13% year-over-year, demonstrating consistent operational momentum.

Management projects fiscal 2026 net bookings at $5.9-6.0 billion, with “record levels” expected in fiscal 2027 upon GTA 6’s release. Despite posting a $4.48 billion net loss for fiscal 2025, the deficit stems primarily from accounting write-downs rather than operational weakness.

Conclusion

Wells Fargo’s contrasting coverage reflects fundamental differences in franchise strength and monetization capabilities between these gaming publishers. Take-Two’s mobile transformation and high recurrent spending provide sustainable competitive advantages, while Electronic Arts confronts monetization challenges in key franchises.

The ratings underscore how successful live-service integration and mobile gaming execution have become critical differentiators in the gaming industry. Take-Two’s 77% recurrent revenue mix and dominant mobile presence position the company for sustained growth beyond traditional console cycles.

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